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The Coalition

Gears 5

Built PvP and PvE maps for Gears DLC, taking them from concept to release, following long established Gears of War level design process.

  • Greyblocked maps first for macro scale and layout for concept and prototyping, and then for micro details to refine cover systems and gameplay before hand off to Art team

  • Configured maps for our PvE and PvP multiplayer modes placing spawners, cinematics, cameras, and lots of work towards navmesh and havok collision

  • Maintained gameplay integrity during art production phases, while providing qualitative feedback to art direction to ensure gameplay quality

  • Extensively playtested and iterated upon maps pushing for high quality, and I may have even implemented an Easter Egg…

Check out Village, a DLC map from Operation 8 that allows close quarters combat to shine.