The Coalition
Gears 5
Built PvP and PvE maps for Gears DLC, taking them from concept to release, following long established Gears of War level design process.
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Greyblocked maps first for macro scale and layout for concept and prototyping, and then for micro details to refine cover systems and gameplay before hand off to Art team
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Configured maps for our PvE and PvP multiplayer modes placing spawners, cinematics, cameras, and lots of work towards navmesh and havok collision
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Maintained gameplay integrity during art production phases, while providing qualitative feedback to art direction to ensure gameplay quality
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Extensively playtested and iterated upon maps pushing for high quality, and I may have even implemented an Easter Egg…
Check out Village, a DLC map from Operation 8 that allows close quarters combat to shine.
