← All work

PopCap / EA

Plants vs Zombies: Garden Warfare 2

Soil Survivors DLC Game Mode

  • Nearly single-handedly designed and built ‘Soil Survivors’ game mode in 3 months, blending Counter-Strike elimination with PUBG shrinking zones.

  • Scripted game mode systems including: logic, UI, server configuration, and bot balancing using minimal development resources.

Solo Ops Companions

  • Built AI companion system for ‘Solo Ops’ enabling single players to experience cooperative gameplay, with benefit of character swapping

  • Designed companion selection UI and integratd it into Garden Ops game mode

  • Modified AI behavior trees to support base defense game modes and provide player support

Infinity Time End Game Mode

  • Architected ‘Infinity Time’ end-game mode featuring mech vs gnome army combat.

  • Designed complete enemy ecosystem including new Gnome faction.

  • Created two new playable Mech characters with all new abilities and animations

  • Created bosses and giant enemies with modified AI behaviors, weapons, and attack patterns.

  • Collaborated with avfx & animation teams to deliver cohesive combat experience that became the game’s end-game content.