PopCap / EA
Plants vs Zombies: Garden Warfare 2
Soil Survivors DLC Game Mode
-
Nearly single-handedly designed and built ‘Soil Survivors’ game mode in 3 months, blending Counter-Strike elimination with PUBG shrinking zones.
-
Scripted game mode systems including: logic, UI, server configuration, and bot balancing using minimal development resources.
Solo Ops Companions
-
Built AI companion system for ‘Solo Ops’ enabling single players to experience cooperative gameplay, with benefit of character swapping
-
Designed companion selection UI and integratd it into Garden Ops game mode
-
Modified AI behavior trees to support base defense game modes and provide player support
Infinity Time End Game Mode
-
Architected ‘Infinity Time’ end-game mode featuring mech vs gnome army combat.
-
Designed complete enemy ecosystem including new Gnome faction.
-
Created two new playable Mech characters with all new abilities and animations
-
Created bosses and giant enemies with modified AI behaviors, weapons, and attack patterns.
-
Collaborated with avfx & animation teams to deliver cohesive combat experience that became the game’s end-game content.


