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EA Black Box

Skate 2

I became the design owner for all challenge types, carrying over Skate 1’s and helping to create new types like Hall of Meat and ‘own/kill’ features.

  • Worked closely with engineers and UX on challenge features and UI.

  • Built challenges for multiple districts,

  • Fine tuned environments while sitting with artists,

  • Created an intro area for new tricks

  • Helped other designers troubleshoot and own challenge functionality