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EA Motive

Star Wars Battlefront 2

Outcasts (Naboo Space combat)

  • Designed and scripted Outcasts mission where players defend Princess Leia’s ship and battle an Imperial Star Destroyer to stop Operation Cinder

  • Scripted complex X-Wing combat sequences with TIE fighter dogfights and Cinder satellite destruction, and culminating in dogfighting to protect Y-Wing bombers sieging Imperial Star Destroyer shield generators.

  • Always an exciting challenge to work with Disney IP and design processes to produce authentic Star Wars experiences.

Cache Grab (Sullust)

  • Inherited and delivered ‘Cache Grab’ mission after original designer departure, managing tight deadline while maintaining design quality.

  • Designed immersive AT-AT factory infiltration sequence culminating in vehicle commandeer and surface escape.

Cross-Studio Leadership

  • Represented EA Vancouver’s design efforts for cross-studio collaboration with EA Motive, establishing contacts and review pipelines during work trips.