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Visceral Games (Montreal)

Army of Two: Devil's Cartel

  • Designed major level beats for Army of Two: Devil’s Cartel including Gas Station, Radar Station, and Airplane Boneyard encounters.

  • Specialized in cooperative mechanics requiring synchronized player actions including coordinated traversal moves, tactical support positioning, split routes, and shared objectives.

  • I enjoyed the game’s gun customization options, which inspired me to prioritize player expression in future game design.