Visceral Games (Montreal)
Army of Two: Devil's Cartel
Mission & Encounter Design
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Designed major level beats for Army of Two: Devil’s Cartel including Gas Station, Radar Station, and Airplane Boneyard encounters.
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Specialized in cooperative mechanics requiring synchronized player actions including coordinated traversal moves, tactical support positioning, split routes, and shared objectives.
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I enjoyed the game’s gun customization options, which inspired me to prioritize player expression in future game design.