Danger Close (EA LA)
Medal of Honor: Warfighter
Driving Levels - Karachi and Dubai
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Laid out road networks and mission beats, and scripted two driving levels for EA LA’s Danger Close Games: a Karachi slum pursuit and a Dubai escape.
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Helped art prove out their modular approach by finishing the Karachi layout’s base dressing, which allowed setting up all the gameplay beats across the level and creating a complete experience
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Despite our AI engineers concerns, I tuned AI to navigate RNG traffic to create a dynamic pursuit through the busy streets of Karachi.
Shooter Levels - Bump in the Night
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My first FPS level,
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Designed a 15 minute gameplay experience within a provided boat shell.
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Mapped out player routes, major beats, AI encounters, and asset needs starting from a top-down perspective.
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A key lesson learned was the critical importance of guiding lighting discussions early on, as contrasting brightness made enemy visibility challenging.