← All work

Danger Close (EA LA)

Medal of Honor: Warfighter

Driving Levels - Karachi and Dubai

  • Laid out road networks and mission beats, and scripted two driving levels for EA LA’s Danger Close Games: a Karachi slum pursuit and a Dubai escape.

  • Helped art prove out their modular approach by finishing the Karachi layout’s base dressing, which allowed setting up all the gameplay beats across the level and creating a complete experience

  • Despite our AI engineers concerns, I tuned AI to navigate RNG traffic to create a dynamic pursuit through the busy streets of Karachi.

Shooter Levels - Bump in the Night

  • My first FPS level,

  • Designed a 15 minute gameplay experience within a provided boat shell.

  • Mapped out player routes, major beats, AI encounters, and asset needs starting from a top-down perspective.

  • A key lesson learned was the critical importance of guiding lighting discussions early on, as contrasting brightness made enemy visibility challenging.